Aug 21, 2005, 11:56 PM // 23:56
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#1
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Krytan Explorer
Join Date: May 2005
Location: Outside your window
Guild: First Degree [FiR]
Profession: W/Rt
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What do you think about this 133t HoH build
Ok basically this build has 6 Mo/R with this build:
Mo/R
10 Beast Mastery
11 Smiting
10 Healing
Skills: Signet of Judgement, Zealots Fire, Balthazars Aura, Draw conditions, Charm Animal, Comfort Animal, Heal Area, Rebirth
1 N/E with Wells of power for energy regen and many wards.
1 Mo/E With healing seed, heal area, infuse health etc
The Mo/R's put balth aura on their pet, then use zealots on themselves and go into a ball formation.
Then, they use draw conditions again and again and do massive AoE dmg to people around them. In the middle of battle use Signet of Judgement. When party is low on health use Heal Area.
The Mo/E Uses Wards, Heal Area, healing seed, to form a healing ball around the Mo/R's.
The N/Me uses Wards, Wells, and putrid. They use Death Nova when the pets are at 25% health. He stands in the middle of the ball with the Mo/E healer.
What do you guys think about this build? I think it could pwn HoH
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Aug 22, 2005, 12:02 AM // 00:02
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#2
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Frost Gate Guardian
Join Date: Jun 2005
Location: ::::
Guild: ::::::::
Profession: W/Mo
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hahahahahahaha, nice.
i like the idea of smiting combined with beast mastery, noone cares about pets, but with balthazars aura could be a nasty combo.without foe even realising hes actially dying.
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Aug 22, 2005, 12:03 AM // 00:03
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#3
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Well I dunno, I saw Mo/R and thought cool, Melandru's Monks...then I saw the pet skills, and became skeptical but thought it still might have been a good gimmick build...then I saw Rebirth and stopped reading.
Also, maybe you have something I missed, but if Heal Area is your only healing your defense is just awful.
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Aug 22, 2005, 12:15 AM // 00:15
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#4
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Wilds Pathfinder
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Quote:
Originally Posted by White Designs
Well I dunno, I saw Mo/R and thought cool, Melandru's Monks...then I saw the pet skills, and became skeptical but thought it still might have been a good gimmick build...then I saw Rebirth and stopped reading.
Also, maybe you have something I missed, but if Heal Area is your only healing your defense is just awful.
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Did you even read the rest of his post?
Rebirth is very useful in tombs, and he relies on another healing monk to help form a healing ball, he doesn't need other defensive skills.
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Aug 22, 2005, 12:31 AM // 00:31
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#5
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
What do you guys think about this build? I think it could pwn HoH
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The only way to know for sure is to make this team and go in there and try to take it. Good luck to ya
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Aug 22, 2005, 12:32 AM // 00:32
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#6
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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No, I didn't.
Rebirth is just plain awful in any form of PvP, even random arenas. He has 6 Mo/R, assuming 1 necro, he has at at most one healing seed. No healing springs...that is not a heal ball. Even if he had one, you have no way of countering standard single-target damage...
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Aug 22, 2005, 12:49 AM // 00:49
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#7
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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im leaning towards white designs on this....
rebirth is 99% useless in pvp...
although the part about using BA on a pet made me laugh... its pretty useless. (no offense). thats what warriors are for
and if you plan to use zealots fire/draw conditions to hurt anyone, you should use an e/mo smiter. not to mention whoever you hurt you just turn around and heal with heal area.... but yea try it out and tell us how it goes
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Aug 22, 2005, 01:11 AM // 01:11
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#8
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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Well it seems to me for this build to work BETTER (I'm not necessarily saying it will work at all, mind you), you would have to go all R/Mo instead.
Also I would have to agree the Rebirth needs to be taken out. There are better rez spells. Draw Conditions makes an odd choice as well, since there are no points in Protection (although by my count there is 1 point left, so you could put it here.) Best you could get here is giving yourself a +7 heal for each condition you draw.
Honestly, I'd say give Sybiotic Bond a try in place of Draw. This would give your pets a longer shelf life and a bit of a regen. Since your team is supposed to be in a ball, might as well give Restore Life a go.
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Aug 22, 2005, 01:12 AM // 01:12
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by White Designs
No, I didn't.
Rebirth is just plain awful in any form of PvP, even random arenas. He has 6 Mo/R, assuming 1 necro, he has at at most one healing seed. No healing springs...that is not a heal ball. Even if he had one, you have no way of countering standard single-target damage...
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Rebirth is plain awful ONLY in the 4v4 arenas. It's insanely useful in tombs and GvG.
One healing seed at a time is all you need for a heal ball, you use life bond to transfer damage to the target of seed. Healing spring has nothing at all to do with forming heal balls.
He and his party would be completely invincible to focused attacks. If you wanted to make a valid criticism it would be enchant removal of any sort, and that both their defense and offense rely upon enchants.
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Aug 22, 2005, 01:20 AM // 01:20
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#10
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Life Bond...have you not heard of Nature's Renewal?
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Aug 22, 2005, 01:26 AM // 01:26
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by White Designs
Life Bond...have you not heard of Nature's Renewal?
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Have you not read the last part of my post?
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Aug 22, 2005, 01:29 AM // 01:29
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#12
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Krytan Explorer
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Nature's Renewel will destroy this build no matter what.
Meteor Shower, Eruption, Searing Heat, Barrage to name 4 more.
Spiked pets equals no more offensive power.
Beautiful Build...
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Aug 22, 2005, 01:45 AM // 01:45
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#13
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Morganas
It's insanely useful in tombs and GvG.
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im afraid i just dont see how. can you explain how its better than the __ touch (return to 48% hp and 98% energy on maxed healing)?
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Aug 22, 2005, 01:51 AM // 01:51
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#14
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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To the original poster: Sorry for dismissing your build so quickly, I decided to read the rest of your post and although I don't think it'll work at all, you were simply posting an idea and not acting like you invented some super-powerful build. To be honest, I think its awful, but new ideas are always welcome, so I hope you try it out.
Tips:
-Ditch Rebirth, sucks everywhere in PvP. Go with the standard Res Sig options.
-Heal Area as the only defense is very poor. There is absolutely no reason why you should not be taking advantage of Healing Seed. Its such a good skill in the current metagame that you force it through NR despite a 4 sec cast time. Also, like I mentioned, you have no way of stopping just solid, single-target damage. Scatter some Healing or Protection around.
-Pets are just too unreliable in their AI, try adding perhaps a Warrior that you can smite off of.
-You run out of steam pretty much instantly. I have no idea how your team can sustain energy without pretty much revamping the team..as long as we're trying strange things...Well of Power maybe?
Quote:
Originally Posted by Morganas
Have you not read the last part of my post?
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To even suggest using Life Bond in the current environment is laughable.
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Aug 22, 2005, 02:00 AM // 02:00
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#15
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Frost Gate Guardian
Join Date: Apr 2005
Location: Blue State
Guild: K A R M A
Profession: Mo/Me
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This Build Is Bad.
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Aug 22, 2005, 02:05 AM // 02:05
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#16
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Ascalonian Squire
Join Date: Aug 2005
Guild: SsP
Profession: Mo/
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So. EQ, aftershock. Because of the 6 in a ball, everyone gets hit for huge amounts of damage. You get to hold off on the heal area, because even tho it'll help you it'll help him as well. and yes, pet AI is worse than Environment AI. Above that, pets are a 3 hit kill, and if someone sees a pet, they'll kill it if it has balth's on. (and you can't heal it so it just drops)
However, to suggest an alternate build:
3 Mo/R - Split into (below)
1 Mo/R - Prot
2 Mo/R - Heal
3 R/Mo - Damage (Quickshot build basically)
2 R/N - Spirit/Wells (For energy)
Can switch out one R/N for a smiter of some sort.
Last edited by JokerES; Aug 22, 2005 at 02:17 AM // 02:17..
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Aug 22, 2005, 02:09 AM // 02:09
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#17
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: New Ascalon Guard
Profession: W/Mo
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Heal area heals EVERYONE, even foes, so if any enemies get AT MOST into melee range, which no doubt they will, and you guys are firing off H.A, sucks :P
otherwise, the idea is VERY unique, and, with a little work, could roxx0r >
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Aug 22, 2005, 06:24 AM // 06:24
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#18
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Lion's Arch Merchant
Join Date: Feb 2005
Guild: Black Rose Assassins [BRA]
Profession: W/
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Quote:
Originally Posted by FengShuiBundi
This Build Is Bad.
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Title Case.
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Aug 22, 2005, 10:15 AM // 10:15
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#19
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Brutananadilewski Clan [Carl]
Profession: Mo/Me
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I do agree, pet AI has some problems, although I can also see this work. The pet does attack who the master attacks, Wars sometimes are not as dependable. There of course are problems with this build, but I can see it work a few times. I've never been in a smiting group so I don't know how these work, but what about the rounds to hold an alter, just spam heal area on the hero for 10 minutes?
...I can only see this build working for a short while. And enchant removal makes this a dead build, which I believe everyone is packing now.
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Aug 22, 2005, 01:11 PM // 13:11
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#20
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Krytan Explorer
Join Date: May 2005
Location: Outside your window
Guild: First Degree [FiR]
Profession: W/Rt
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Enchantment removal does not make this a dead build. People can cast zealots pretty fast i guess. White Designs stop throwing bullshit around. Well of Power mabye.... THE GOD DAMN NECRO has wells and wards. Heal Area as the only healing BESIDES our 1 heal/prot monk? 180x6= INSTANT HEALTH.
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